To make the plans, that nation's shares must reach 50%. In addition, to obtain the plans for adding Nepgear, Uni, and Rom and Ram, their nations' respective shares must reach 30%. Certain plans for adding "Super Enemies" to some dungeons require a specific nation's shares to be at 25% before they can be used. To obtain the true ending in Re Birth1, each nation must have their shares at 20% or more, and the shares for "Other" must be at 0%. If a certain quest or battle would drop a nation's shares below 0%, it will only lose enough to bring it down to zero, and the corresponding gain will be limited to the same amount. The total Shares will always add up to 100% and none can be lost permanently. Each quest and Colosseum battle raises a certain nation's shares by a listed percentage, and decreases another's by the same amount. Shares for each nation and "Other" are gained and lost by doing quests and fighting battles in the Colosseum. This boost applies to all stats except HP and SP. They will give a very small boost to their respective CPUs' stats 1% for every 5% of shares on their turn, and 1% for every 3% of shares on the enemy's turn. Shares have very little influence outside of the ending and a few plans in the Remake System. Using the "Try Again!" option does not reverse this effect, and only loading a game before the battle that was lost will resolve this. If Neptune dies in battle, 1% of Planeptune's shares will be lost permanently. ![]() If the player leaves an optional dungeon, 1% of share from each nation is transferred to Other. ![]() The player can transfer shares from nation(s) to nation(s) by doing side quests. ![]() Other has a starting amount and a minimum of 0% and can gain an indefinite amount of shares. Shares are separated between the nations of Gamindustri and an influence labeled as "Other."Įach nation can gain up to a maximum amount of 100% and of shares and will never decrease below 5% with the exception of Other. 4 Hyperdimension Neptunia Re Birth2 SISTERS GENERATION.
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